Having covered three tales of technology for 2007, Part 2 from Owen (Twitter handle @riajuunibyou) covers the human side of anime in two forms, one from a digital distribution and another from the more traditional means.
More often than not, stories about love inevitably turn into stories about time. Whether it's the aftershocks of a breakup, a long, hard look at loves past, or even new love budding in the present, the lens of love is always there to colour matters. With each new relationship, the examination of the past is all but certain—we look to the past to think about the future.
Consider 2006's The Girl Who Leapt Through Time. It uses time travel not as an escape or an afterthought, but as a way of underscoring the pinning of love and how obdurate such feelings can be; it uses time travel as a means to emphasise, through repetition, how even the most fervent attempts to undo time cannot undo hearts. Love, it decides, is inevitable—just a matter of time.
The two anime covered this time as we embrace the shows from 2007 have no scientific or fantastic aspirations, yet in themselves do contain that dimensionality with their nuanced take on a subject well explored. It's unavoidable, after all, that the sum of one's here and now is but the result of every year, every day, every second that we've lived, and it's this that we bring to each relationship, new or old.
Love is like time travel in that regard. Romance stories in such a vein take the long route, an introspective that starts then and ends now; as much as it is about the feelings and hopes and dreams that two individuals bring together, it's also the way in which so many of us are shaped by what we've gone through and those we've loved, and how that affects those we're now in love with.
Showing posts with label 2007. Show all posts
Showing posts with label 2007. Show all posts
Sunday, October 20, 2013
Sunday, August 25, 2013
2007, Part 1: Seven for Seven: Three Robot Tales
Owen writes copy for a living, and has been known to occasionally extend that ability to anime, although it's a while since he did so. When he's not attempting to finish his backlog of games on Steam, he can be usually found on Twitter, trying to break language 140 characters at a time.
Everyone knows how this list ends. It's the beginning, however, that makes the most of what it really is: an unbridled look at nostalgia barely six years old. That's kindergarten age! How do you tell Nostalgia that they have to get out of the house, put on a uniform, and play nice with the others? One week at a time, I think.
For this year, I decided to focus on seven original, made-for-anime works. No adaptations, please; we try to keep the riff-raff out. The emphasis on "made for anime" here was a no-brainer; the problem with adaptations, inevitably, lies in how the original's vision has to be molded to fit into the target medium, and in this case anime. In this the premise of an adaptation is usually flawed; the arcs in a manga are either ignored or overtly drawn out, the sparse text of a light novel becomes a plodding 25-minute exercise in animated dramas, and the less said about visual novel adaptations, the better.
"Original", of course, tends to be usually tenuous, but was defined here simply as "a story that did not exist in any form or medium prior to the anime." Filtering with this criterion was mindboggling--there was no Baccano, for instance. No Bamboo Blade. Not even Gakuen Utopia Manabi High, which, to my surprise, actually existed as a manga by ufotable before it was an anime.
By the time I was finished, there was one problem: the ones that were original weren't good, and the ones that were good weren't original. Shigurui? A straight-up adaptation; possibly one of the best around, but an adaptation nonetheless. Dennou Coil? Didn't sit well. Towards the Terra was a manga, albeit one decades old and entirely changed from its origin, as were Bokurano, Hitohira, and Hidamari Sketch. Gigantic Formula felt too mecha-heavy by way of visual references and homages, while Sky Girls was relatively simplistic.
In the end, I decided to separate the seven works by the tentatively fragile genre trappings they employed: mecha, romance, and vignettes. Mecha, of course, deserved no further explanation. Romance explored the age-old question of love, and all its trappings. Vignettes told short stories that explored a greater whole.
This week is dedicated to exploring the first of the three: Mecha. Because everyone loves a giant robot or ten.
For this year, I decided to focus on seven original, made-for-anime works. No adaptations, please; we try to keep the riff-raff out. The emphasis on "made for anime" here was a no-brainer; the problem with adaptations, inevitably, lies in how the original's vision has to be molded to fit into the target medium, and in this case anime. In this the premise of an adaptation is usually flawed; the arcs in a manga are either ignored or overtly drawn out, the sparse text of a light novel becomes a plodding 25-minute exercise in animated dramas, and the less said about visual novel adaptations, the better.
"Original", of course, tends to be usually tenuous, but was defined here simply as "a story that did not exist in any form or medium prior to the anime." Filtering with this criterion was mindboggling--there was no Baccano, for instance. No Bamboo Blade. Not even Gakuen Utopia Manabi High, which, to my surprise, actually existed as a manga by ufotable before it was an anime.
By the time I was finished, there was one problem: the ones that were original weren't good, and the ones that were good weren't original. Shigurui? A straight-up adaptation; possibly one of the best around, but an adaptation nonetheless. Dennou Coil? Didn't sit well. Towards the Terra was a manga, albeit one decades old and entirely changed from its origin, as were Bokurano, Hitohira, and Hidamari Sketch. Gigantic Formula felt too mecha-heavy by way of visual references and homages, while Sky Girls was relatively simplistic.
In the end, I decided to separate the seven works by the tentatively fragile genre trappings they employed: mecha, romance, and vignettes. Mecha, of course, deserved no further explanation. Romance explored the age-old question of love, and all its trappings. Vignettes told short stories that explored a greater whole.
This week is dedicated to exploring the first of the three: Mecha. Because everyone loves a giant robot or ten.
Labels:
2007,
50 years,
anime,
blog,
golden ani,
gundam 00,
gurren lagann,
heroic age,
tv
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